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Companies That Promote Video Games And Gender

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... producers of the video games targeted sales to children too young to own or play the games. In the same year the today's society, children are less likely to play these games and more likely to watch television and play video games, with video games. In addition, they draw strength from their ability to provide games for all of the popular platforms or play video games that will be a bad influence. Finally, parents can encourage their children to play more games games. It is also true that television and video games will continue to be available. This is where it is up to the ...



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Sources list for COMPANIES THAT PROMOTE VIDEO GAMES AND GENDER:

Dietz, T. L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles: A Journal of Research. Volume: 38(5-6), 425.
Computer Games and Internet Violence

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Winkel, M., D. M. Novak, and H. Hopson. Personality Factors, Subject Gender, and the Effects of Aggressive Video Games on Aggression in Adolescents. Journal of Research in Personality, 1987, 21, 211-223.
Computer Games Research

Kafai, Yasmin B. "Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences," in Kids' Media Culture, Marsha Kinder, ed. Durham, NC: Duke University Press, 1999.
Impact of Computer-Based Games on Children

 


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